Project
Energetic Expedition

Centropol Energy and the Energie Pomáhá foundation approached us with a unique challenge – to create a tool that contributes to energy education in schools during their project days in a fun and interactive way.
The Energetic Expedition is a game designed for pupils in grades 7 to 9, who follow an interactive map full of challenges, competitions and creative tasks. Each task is designed to bring pupils closer to the issue of energy consumption and inspire them to take a variety of energy-saving measures in real life.
For us, the main challenge in the development of the project was the assignment of the tasks, the graphic design, but also the timing of the different parts of the game, which we successfully managed. Thus, the first classes successfully reached their destination after a two-month journey in the school year 2023/2024. The reactions have been positive and we therefore look forward to seeing more participants on the expedition this school year.


Challenge
The story of the Energetic Expedition - how an analog idea became a digital hit with the support of the ministry.
It started as a dream of a better future…
Imagine an ambitious plan: to educate 7th and 8th grade students in the field of energy and to shape them into responsible consumers. Centropol and the Energie Pomáhá Foundation brought this dream to life with the Energetic Expedition project – with a series of physical workbooks and meetings with experts. However, the first pilot testing brought an unexpected problem:- Low student motivation.
- Complex tasks that were not fun.
- Low success rate in completing activities.




Problem identification
Jiří Matoušek from Centropol approached us with the question: „How to make a project digital and fun for children?“ Our answer was simple: „We have to start from the beginning.“ We took the original design, disassembled it into its components and searched for answers.
Conclusion? The project was missing one key ingredient: playfulness!






Solution
Children today live digitally – and our new design had to adapt to that. We decided to completely transform the project into an interactive and fun form.
Energetic Expedition 2.0 was built on three pillars:
- Point system, competitions and progress maps.
- Bonuses for optional activities that motivate children to participate.
- No heavy books - everything was transferred to mobile devices.
- The ability to complete tasks at home and at school.
- We used the DIWO (Do It With Others) method – teamwork brought a new dimension to teaching.




Digitalization
Small steps to big change
Our journey was not easy. We started from the basics and went step by step:
- Black and white product sketches. We tuned the logic, consulted with the developers and the client to make everything make sense.
- We created a playful but professional design that appeals to students without appearing infantile.
- The graphic elements respected Centropol's visual identity, but at the same time created a separate product.
- The frontend and backend developers faced many challenges, but thanks to the agile approach, we created a product that meets the highest standards.




Conclusion
Energetic Expedition in Schools
In the spring of 2024, the Energetic Expedition returned to elementary schools, this time in a brand new digital guise. The first results were stunning:
- Significantly higher success rate in completing tasks.
- Children loved the project thanks to its playful form and interactivity.
In September 2024, the project received the patronage of the Ministry of Education and the Ministry of Industry and Trade, a prestigious recognition of its importance and impact.
Project team

Petra Dolejšová
project management

Anna Argaláš
UX design

Jakub Honíšek
dev lead, full-stack developer

Magdaléna Šimková
UI design

Martina Čížková
testing
Technologies
React.js
Next.js
Symfony
Tailwind
PHP
PostgreSQL
Typescript
GraphQL